Post by Axalon on Jun 14, 2014 5:36:32 GMT -5
Even the concept of choice is expanded, he said, calling them more "grey" than "black and white." They're "moving beyond choice and into dilemma, forcing you to make difficult decisions. There are hundreds of these decision points and actions that will shape your story making it unique to you," Darrah said
I don't mind "morally grey" in and of itself. The crux is in the execution and the setting. I find that often Bioware tries to be grey, but still ends up giving me Good vs. Evil anyway, even if they go about it in a convoluted way like with DA2 where typically the "common" mage or templar was okay, (more so for Templars as it felt like I couldn't turn a corner without some demon-possessed blood mage attacking me) but both leaders were batshit insane. The Paragon/Renegade system from Mass Effect also just boiled down to "Boy Scout" vs "Saren 2.0".
Having grey requires there to be some black and white just to get a proper stance on things and see the pros and cons each side has to offer. For instance, Star Trek: Deep Space Nine could afford to get morally grey because The Next Generation had already been beating fans over the head with how "white" the Federation was, with the exception of a crazy Starfleet admiral from time to time.
Truthfully I personally have never found any of Bioware's decisions to be "difficult", so I'm expecting decisions like one side where I save a bunch of lives at the cost of losing a large garrison of troops or fortifying that garrison while losing those innocent lives as monsters burn and pillage the countryside, all with little messages that pop up that say which of my companions agreed or disagreed with that decision and how much more they love me or hate me.


