Post by ld1449 on Jul 24, 2014 1:49:37 GMT -5
Played it, beat it, enjoyed it
The environment of this DLC was actually quite unique. And I enjoyed it more than I've enjoyed such a thing in any previous game (Dark Souls or otherwise)
The Souls verse always falls into simple categories of environments, dark decayed rotting pits (Blight town, Valley of Defilement, the Gutter) Empty Castle/fortress ruins (Boletaria, Anor Londo, Heides Tower of Flame, Dranleic castle etc) Decaying castle/fortress ruins (Ivory tower, New Londo) And so on and so forth with a few "town" or "civilization" areas in between like the undead burg and No man's wharf.
But Shulva, the location of the DLC was truly something unique in the souls verse. It fell into a category all its own. Half the time I wondered if I'd stepped into a world under the world like Dark Souls Ash lake or if I was in a strange dark fantasy version of Atlantis.
The architecture of the buildings, and the secrets you find when you really go point for point and don't try to just breeze through it are also a major highlight for me.
The new enemies were interesting, providing their own unique challenges in and of themselves, with ghosts that you had to hunt down their entombed corpses before you could hurt them, with witches that explode in toxic mist, The bosses were very well done, very well polished. Elana the Squalid Queen, I'd go so far as to say that she is what Nashandra should have been while the Slumbering dragon is as tough as Kalameet of the first game ever was with a few more tweaks to make him feel unique and not a cut and paste job.
The lore the DLC brings to light also raises some interesting thoughts.
All n all, if you like Dark Souls, you'll most likely enjoy this DLC my book, it gets an 8 out of ten, and I deduct the two points for not introducing a new NPC and not introducing a new simple straight sword (Bloody sick and tired of virtually every bad ass looking sword being a "great sword" or an ultra greatsword.)
The environment of this DLC was actually quite unique. And I enjoyed it more than I've enjoyed such a thing in any previous game (Dark Souls or otherwise)
The Souls verse always falls into simple categories of environments, dark decayed rotting pits (Blight town, Valley of Defilement, the Gutter) Empty Castle/fortress ruins (Boletaria, Anor Londo, Heides Tower of Flame, Dranleic castle etc) Decaying castle/fortress ruins (Ivory tower, New Londo) And so on and so forth with a few "town" or "civilization" areas in between like the undead burg and No man's wharf.
But Shulva, the location of the DLC was truly something unique in the souls verse. It fell into a category all its own. Half the time I wondered if I'd stepped into a world under the world like Dark Souls Ash lake or if I was in a strange dark fantasy version of Atlantis.
The architecture of the buildings, and the secrets you find when you really go point for point and don't try to just breeze through it are also a major highlight for me.
The new enemies were interesting, providing their own unique challenges in and of themselves, with ghosts that you had to hunt down their entombed corpses before you could hurt them, with witches that explode in toxic mist, The bosses were very well done, very well polished. Elana the Squalid Queen, I'd go so far as to say that she is what Nashandra should have been while the Slumbering dragon is as tough as Kalameet of the first game ever was with a few more tweaks to make him feel unique and not a cut and paste job.
The lore the DLC brings to light also raises some interesting thoughts.
All n all, if you like Dark Souls, you'll most likely enjoy this DLC my book, it gets an 8 out of ten, and I deduct the two points for not introducing a new NPC and not introducing a new simple straight sword (Bloody sick and tired of virtually every bad ass looking sword being a "great sword" or an ultra greatsword.)

