Post by abledanger on Aug 28, 2015 11:55:43 GMT -5
I have completed my 120 hours or so stint with DA:I and to get my overall impression out of the way...it was an okay game. If I were to put a score on a scale of 1 to 10 I`d probably land on a decent 7. Would I recommend this game? If you have nothing better to do and want a decent action-rpg than sure, you`ll get some enjoyment from it.
I went out of my way to do as much as possible on my first play-through, both in terms of side-quests and companion-quests. My play-style is generally slow and the hours I spent playing could easily have been trimmed down to about 50-60 hours.
The best part about the game is its music by a gentleman called Trevor Morris, he also did the music for Vikings I believe? The music helps lift this game an extra notch in certain sections, especially during the main quests In Hushed Whispers and Wicked Eyes and Wicked Hearts. Those quests are probably the two highlights for me so far and where Inquisition is at its best in terms of both atmosphere and game-play that does not solely revolve around smashing things. The latter gave me an Assassin`s Creed II vibe and as I am a sucker for political intrigue mixed with deception and murder I was sold from the start.
The game, story-wise, does not hold the same standard throughout and the conclusion and the final battle was very anti-climatic and it felt like the game just needed to end at that point. Mr. Elder One was largely absent for huge chunks of the game as someone above me said, and did not really feel as urgent a threat as the Darkspawn and the Archdemon did in Origins. Origins does have a pretty straight-forward story, but I think it handled it better in terms of pacing and build-up than Inquisition did with its major plot point.
In terms of characters there probably is a way to keep most of them around until the end, but in my play-through Blackwall decided to ditch the Inquistion before the ending. I think I requested companions that would act on their own accord way back before the game was released, so a small plus there. I`m not entirely sure why he left, but no matter. As for the Inquisitor he/she largely plays a role around which the story can unfold itself. You are a part of this organization that is gradually rising to power and eventually becomes its leader. That happens because the plot needs it, and certain game-play elements require you specifically to fill that role. You have some choices to make on behalf of this organization, but not any whatsoever in becoming its leader.
Personally I would have preferred if you were simply an agent working for the Inquisition, rather than being its leader. While some segments of the game makes sense for the Inquisitor to personally undertake, such as an important peace treaty in Orlais, but why you would have to oversee menial tasks of clearing out bandits, red templars and locating and destroying red lyrium is another matter entirely. It is the reason you have people beneath you isn`t it? Besides you are the only who have the ability to close Fade rifts, and if something were to happen you the world is basically screwed.
Or it would have been interesting if you were a prisoner of the Inquisition, only taken out to deal with the rifts and other important stuff that needed you specifically to be there. You could spend your days in a gilded cage, much like a mage, but with restrictions on where you can go and what you can do. That would have been an interesting premise to toy with and especially of where the story could have gone. So Inquisitions story is pretty generic all things considered, but occasionally it rises above average and gets interesting throughout.
I would probably play this game with only the necessary attention to side-quests and operations, and optional companion quests to get the plot moving on a second play-through.
I went out of my way to do as much as possible on my first play-through, both in terms of side-quests and companion-quests. My play-style is generally slow and the hours I spent playing could easily have been trimmed down to about 50-60 hours.
The best part about the game is its music by a gentleman called Trevor Morris, he also did the music for Vikings I believe? The music helps lift this game an extra notch in certain sections, especially during the main quests In Hushed Whispers and Wicked Eyes and Wicked Hearts. Those quests are probably the two highlights for me so far and where Inquisition is at its best in terms of both atmosphere and game-play that does not solely revolve around smashing things. The latter gave me an Assassin`s Creed II vibe and as I am a sucker for political intrigue mixed with deception and murder I was sold from the start.
The game, story-wise, does not hold the same standard throughout and the conclusion and the final battle was very anti-climatic and it felt like the game just needed to end at that point. Mr. Elder One was largely absent for huge chunks of the game as someone above me said, and did not really feel as urgent a threat as the Darkspawn and the Archdemon did in Origins. Origins does have a pretty straight-forward story, but I think it handled it better in terms of pacing and build-up than Inquisition did with its major plot point.
In terms of characters there probably is a way to keep most of them around until the end, but in my play-through Blackwall decided to ditch the Inquistion before the ending. I think I requested companions that would act on their own accord way back before the game was released, so a small plus there. I`m not entirely sure why he left, but no matter. As for the Inquisitor he/she largely plays a role around which the story can unfold itself. You are a part of this organization that is gradually rising to power and eventually becomes its leader. That happens because the plot needs it, and certain game-play elements require you specifically to fill that role. You have some choices to make on behalf of this organization, but not any whatsoever in becoming its leader.
Personally I would have preferred if you were simply an agent working for the Inquisition, rather than being its leader. While some segments of the game makes sense for the Inquisitor to personally undertake, such as an important peace treaty in Orlais, but why you would have to oversee menial tasks of clearing out bandits, red templars and locating and destroying red lyrium is another matter entirely. It is the reason you have people beneath you isn`t it? Besides you are the only who have the ability to close Fade rifts, and if something were to happen you the world is basically screwed.
Or it would have been interesting if you were a prisoner of the Inquisition, only taken out to deal with the rifts and other important stuff that needed you specifically to be there. You could spend your days in a gilded cage, much like a mage, but with restrictions on where you can go and what you can do. That would have been an interesting premise to toy with and especially of where the story could have gone. So Inquisitions story is pretty generic all things considered, but occasionally it rises above average and gets interesting throughout.
I would probably play this game with only the necessary attention to side-quests and operations, and optional companion quests to get the plot moving on a second play-through.

