Dragon Age Inquisition - A Conclusion of a Trilogy
Oct 18, 2015 18:41:13 GMT -5
darksider13 likes this
Post by VinceMayCry on Oct 18, 2015 18:41:13 GMT -5
Finally played it - I know it's not so fresh anymore, that I'm late to the party and all, but I had no intention of paying a cent to huskware for one of their games or installing origin on my computer - and I only had recently the time and opportunity to play it, having lots of good games to play instead. And I have one word coming into mind to sum things up, as far as I'm concerned : frustration.
That frustration came mainly from the game being barely 10-15 hours long without the absurdly big, uneventful and empty areas and the boring "fedex quests" that litterally stand for 90% of the game. Plus, the fact they kept the combat, abilities and level up systems from DA2 didn't help, either - I already hated these points back then and my opinion hasn't changed. No more RPG-ness, just action, like its predecessor. The return of the silly "mages in robe now need to be frozen or backstabbed before warriors with 2-handed weapons can damage them" system did not help, either. No more curative magic, just a fixed stock of life potions which refill automatically at camps and at defined points during story-tied battles, it truly felt like a generic MMORPG at times.
Also, the main story turned out so loose, uneventful and unepic I had the feeling that several teams each made a different part of the game without consulting each other and then sewn it all into a patchwork. Cherry on top, the last boss himself is a lousy monster that Hawke litterally turned into a steaming pile of bloody meat in a DLC in the previous game... And he goes down without any difficulty in a handful of minutes, after being virtually plot-vincible and overpowered for the whole story, Kai Leng-style. Seriously, couldn't they come up with a better plot and main bad guy ? :/
Oh and I forgot the numerous quests that only get "meat" in terms of length because you are forced to travel back and forth between the current location and your fort to advance it... Also, the absurd duration of certain operations you launch via the war council made me facepalm a lot. Good thing you can "cheat" your way through these by advancing time on your computer's clock...
On the good side, the companions were globally far less annoying than those you could get in DA2, IMO (Varric remained the same, though, and I already genuinely liked him - in fact, he was the only companion I liked in DA2), apart from Cole (indeed, his main in-game feature transpired IRL and I couldn't remember having him around and apart from his "personal quest", I NEVER used him at all), Vivienne (I wanted BADLY an option to kick her snotty ass and the broomstick shoved inside from the balcony behind her and throw a huge party with the whole crew to celebrate this) and Blackwall-the-transparent - it's not that I didn't like him, it's just that there is almost nothing to like or hate, he is about as talkative and has about as much personality as Cole...
In the end, it left me with quite a sour taste in mouth. Not nearly as bad as DA2 or - far, far worse - ME3, but I thought it to be unfinished, unpolished, and globally what I had expected when it first came out last year - an attempt from bioware to get back their fans, but IMO they failed. They also tried to take elements from the TES and the Witcher series and incorporate these into their own universe to cater to the largest audience possible, but it just didn't work for me. I had a rather positive first contact with the game, but it sadly and quickly turned into a desillusion. I had a really hard time pushing myself to play it until the end. Just a confirmation that "good old bioware" is dead and buried once and for all, as far as I am concerned
That frustration came mainly from the game being barely 10-15 hours long without the absurdly big, uneventful and empty areas and the boring "fedex quests" that litterally stand for 90% of the game. Plus, the fact they kept the combat, abilities and level up systems from DA2 didn't help, either - I already hated these points back then and my opinion hasn't changed. No more RPG-ness, just action, like its predecessor. The return of the silly "mages in robe now need to be frozen or backstabbed before warriors with 2-handed weapons can damage them" system did not help, either. No more curative magic, just a fixed stock of life potions which refill automatically at camps and at defined points during story-tied battles, it truly felt like a generic MMORPG at times.
Also, the main story turned out so loose, uneventful and unepic I had the feeling that several teams each made a different part of the game without consulting each other and then sewn it all into a patchwork. Cherry on top, the last boss himself is a lousy monster that Hawke litterally turned into a steaming pile of bloody meat in a DLC in the previous game... And he goes down without any difficulty in a handful of minutes, after being virtually plot-vincible and overpowered for the whole story, Kai Leng-style. Seriously, couldn't they come up with a better plot and main bad guy ? :/
Oh and I forgot the numerous quests that only get "meat" in terms of length because you are forced to travel back and forth between the current location and your fort to advance it... Also, the absurd duration of certain operations you launch via the war council made me facepalm a lot. Good thing you can "cheat" your way through these by advancing time on your computer's clock...
On the good side, the companions were globally far less annoying than those you could get in DA2, IMO (Varric remained the same, though, and I already genuinely liked him - in fact, he was the only companion I liked in DA2), apart from Cole (indeed, his main in-game feature transpired IRL and I couldn't remember having him around and apart from his "personal quest", I NEVER used him at all), Vivienne (I wanted BADLY an option to kick her snotty ass and the broomstick shoved inside from the balcony behind her and throw a huge party with the whole crew to celebrate this) and Blackwall-the-transparent - it's not that I didn't like him, it's just that there is almost nothing to like or hate, he is about as talkative and has about as much personality as Cole...
In the end, it left me with quite a sour taste in mouth. Not nearly as bad as DA2 or - far, far worse - ME3, but I thought it to be unfinished, unpolished, and globally what I had expected when it first came out last year - an attempt from bioware to get back their fans, but IMO they failed. They also tried to take elements from the TES and the Witcher series and incorporate these into their own universe to cater to the largest audience possible, but it just didn't work for me. I had a rather positive first contact with the game, but it sadly and quickly turned into a desillusion. I had a really hard time pushing myself to play it until the end. Just a confirmation that "good old bioware" is dead and buried once and for all, as far as I am concerned


