Post by Noelemahc on May 18, 2014 9:44:03 GMT -5
If you missed it, the new UT is going to be a crowdsourced endeavour based on UE4 tech.
Epic talked to Rock Paper Shotgun regarding this project and how exactly this is gonna operate.
I'm still pessimistic about this whole thing.
Epic talked to Rock Paper Shotgun regarding this project and how exactly this is gonna operate.
RPS: How much was this inspired by things like, for instance, what Valve is doing? Valve has kind of adopted a similar model with TF2 and Dota – albeit more focused on items than full-blown mods.
Polge: Absolutely. I would say that those are example of our inspiration of… when I say that we’ve seen it in the market that this can work, certainly Valve has done a good job with that.
I think League of Legends also is an example of a company being very generous with the game they provide. It’s a situation where nobody has to pay to play the game, and people only pay if they feel like it improves their experience but they can have a great experience without every spending any money. So we’re really relying on the generosity of our fans based on them being so happy that they want to reward us, and not that they feel like we’re scheming to take their money.
Polge: Absolutely. I would say that those are example of our inspiration of… when I say that we’ve seen it in the market that this can work, certainly Valve has done a good job with that.
I think League of Legends also is an example of a company being very generous with the game they provide. It’s a situation where nobody has to pay to play the game, and people only pay if they feel like it improves their experience but they can have a great experience without every spending any money. So we’re really relying on the generosity of our fans based on them being so happy that they want to reward us, and not that they feel like we’re scheming to take their money.
RPS: When you first announced UT 2014, I saw some people express fear that you might take a “design by committee” approach. How is this different from that? Because what you just said sounds kinda like that.
Polge: That’s certainly not what is happening, and we understand very much the potential pitfalls of what we’re doing, and frankly I think the only way to answer the cynics is come participate in our design forum, see how it’s working out, and let us prove to you that we’ve got a process that’s inclusive, that will lead us in a clear direction to a game that we can all be proud of.
Part of that is understanding that at Epic we’ve always tried to have an open design process where everybody has a voice, and frankly no one ever ends up with exactly the design of game that they dreamed of, right? There’s always some level of understanding, taking the value of people’s suggestions and understanding what the greater right decision is. I think if people can understand that then maybe, any specific element didn’t work out like you wanted, but at the whole it’s a game that you can really enjoy and feel like you were part of creating it.
Polge: That’s certainly not what is happening, and we understand very much the potential pitfalls of what we’re doing, and frankly I think the only way to answer the cynics is come participate in our design forum, see how it’s working out, and let us prove to you that we’ve got a process that’s inclusive, that will lead us in a clear direction to a game that we can all be proud of.
Part of that is understanding that at Epic we’ve always tried to have an open design process where everybody has a voice, and frankly no one ever ends up with exactly the design of game that they dreamed of, right? There’s always some level of understanding, taking the value of people’s suggestions and understanding what the greater right decision is. I think if people can understand that then maybe, any specific element didn’t work out like you wanted, but at the whole it’s a game that you can really enjoy and feel like you were part of creating it.